Flame of Lions
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The Ravens are in exile and the Kingdom lies in the icy grip of tyrants. One-time rivals have at last united against a common enemy on the shores of a foreign land, and Gheara has seen the bridging of a gap she thought would be hers to endure for good.
Yet the ghosts of the past are not that easily destroyed, and the battles of the past winter continue demanding a heavy price as the rebels prepare to take back their Kingdom. In spite of unhealed wounds and uncertain fates, a new spring is creeping back to the lands around the Black Sea, carrying with it the promise of liberation. As events spiral out of control and the true players at last reveal themselves in all their destructive glory, the Revolt must make their boldest moves yet.
The team must forge unexpected alliances and take dangerous gambles, on roads that diverge across the sea and into the heart of the mountains, in a game where any move could be the last. But the Revolt sure of one thing: the camp of the enemy is not so undivided as it may seem, and every conqueror has a weakness.